Critters are a way to play with whimsy and caprice in design. They are all built as hollow forms shaped and finished with similar techniques giving them a sense of belonging together. They are intended to make a viewer giggle, but also feel slightly outside of the critters’ world. The critters themselves seem to be giggling at some silliness just beyond our understanding. They are in on some goofiness that we cannot quite connect to other than through the infectious giggle they seem to share with us.

Places are imaginings of far off worlds that feel familiar, but are imbued with magic. These slab-built scenes invite viewers to wonder who occupies these places, make a connection, and find empathy.

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